Developing New Experiences, Full Day Hands-On Labs

VSS02 Hands-On Lab: From 0-60 in a Day with Xamarin and Xamarin.Forms


9:00am - 6:00pm

Level: Introductory to Intermediate

Roy Cornelissen

Lead Consultant


Marcel de Vries

Global MD & CTO


Until recently, becoming a multi-platform mobile developer using just .NET seemed like a dream. When Microsoft acquired Xamarin, it opened up a whole new world of native mobile app development with the beloved .NET Framework. But building high-quality apps on iOS, Android and the Universal Windows Platform (UWP) isn't just that easy and might seem daunting. This session will guide you on your journey into mobile.

In this full-day Hands-On Lab, you'll walk through the process of building one app for many platforms. You'll learn how to reuse as much code as possible, while keeping the uniqueness of each platform to appeal to native users. You'll also learn the details of each platform, the app concepts of each platform, because we think building quality apps requires understanding the platforms for which you're building. You'll learn how you can architect your app in such a way to share code among these platforms and help you get much better ROI than building three separate native apps.

You will learn:

  • How to build your first mobile apps on three platforms with the Xamarin framework
  • How to maintain platform uniqueness while sharing a large chunk of your code base
  • How to think "mobile first" in your application architecture

Attendance is limited.

Attendee Requirements:

You must provide your own laptop computer for this Hands-On Lab.

Both an Apple macOS laptop or Windows PC laptop running Windows 10 will work fine. Make sure you have Visual Studio for Mac (macOS) or Visual Studio 2017 (Windows) installed (and edition will do), including the tools for Xamarin mobile development. A quick overview can be found in the following video or blogpost.

Please make sure to download Xamarin and the platform SDKs (Android, iOS, Windows) before the conference, as these downloads take up a lot of bandwidth.